Kategorie: PC

  • Grand Theft Auto V Coming to Game Pass and PC Game Pass on April 15

    Grand Theft Auto V Coming to Game Pass and PC Game Pass on April 15

    Reading Time: 2 minutes

    If you’ve been missing the streets of Los Santos, I’m excited to share that Grand Theft Auto V is making its way back to Game Pass on April 15! And for those of us who play on PC, I’m even happier to announce that GTAV Enhanced will be playable with PC Game Pass, and includes the latest features, like Hao’s Special Works Vehicles and more.

    Ultimate, PC, and Standard players — keep an eye on @GamePass and @XboxGamePassPC on April 15 for our favorite “available today” reminder!  

    GTA Online Features 

    Everyone playing GTAV Enhanced on PC will have access to new vehicles and modifications, Chameleon Paints, and a bunch more all in Hao’s Special Works.  

    When playing GTA Online, you’ll need to make sure you and your friends are all playing in the same edition so you can squad up — the good news is that Game Pass Ultimate and Game Pass Standard players have access to all console and PC editions so you can download to play whatever your friends are on. And PC Game Pass players, both editions are available for you to download and play, even if your friends are on Steam or Epic Games.  

    Oscar Guzman Flies Again  

    No matter what version you’re playing, everyone will have access to Oscar Guzman Flies Again, the latest update where you can take to the skies — taking control of the McKenzie Field Hanger in Grapeseed. Play new arms trafficking missions, fly new aircraft, and more. 

    While you’re waiting for April 15, you can check out the Grand Theft Auto Radio playlists on Spotify to whet your appetite before getting back into the streets of Los Santos. Keep an eye on @GamePass and @XboxGamePassPC and we’ll talk soon! 

    Website: LINK

  • Supporting teachers to integrate AI in K–12 CS education

    Supporting teachers to integrate AI in K–12 CS education

    Reading Time: 5 minutes

    Teaching about artificial intelligence (AI) is a growing challenge for educators around the world. In our current seminar series, we are gaining insights from international computing education researchers on how to teach about AI and data science in the classroom. In our second seminar, Franz Jetzinger from the Technical University of Munich, Germany, presented his work on supporting teachers to integrate AI into their classrooms. Franz brings a wealth of relevant experience to his research as an accomplished textbook author and K–12 computer science teacher.

    A photo of Franz Jetzinger in a library.

    Franz started by demonstrating how widespread AI systems and technologies are becoming. He argued that embedding lessons about AI in the classroom presents three challenges: 

    1. What to teach (defining AI and learning content)
    2. How to teach (i.e. appropriate pedagogies)
    3. How to prepare teachers (i.e. effective professional development) 

    As various models and frameworks for teaching about AI already exist, Franz’s research aims to address the second and third challenges — there is a notable lack of empirical evidence integrating AI in K–12 settings or teacher professional development (PD) to support teachers.

    Using professional development to help prepare teachers

    In Bavaria, computer science (CS) has been a compulsory high school subject for over 20 years. However, a recent update has brought compulsory CS lessons (including AI) to Year 11 students (15–16 years old). Competencies targeted in the new curriculum include defining AI, explaining the functionality of different machine learning algorithms, and understanding how artificial neurons work.

    Two students are seated at a desk, collaborating on a computing task.

    To help prepare teachers to effectively teach this new curriculum and about AI, Franz and colleagues derived a set of core competencies to be used along with existing frameworks (e.g. the Five Big Ideas of AI) and the Bavarian curriculum. The PD programme Franz and colleagues developed was shaped by a set of key design principles:

    1. Blended learning: A blended format was chosen to address the need for scalability and limited resources and to enable self-directed and active learning 
    2. Dual-level pedagogy (or ‘pedagogical double-decker’): Teachers were taught with the same materials to be used in the classroom to aid familiarity
    3. Advanced organiser: A broad overview document was created to support teachers learning new topics 
    4. Moodle: An online learning platform was used to enable collaboration and communication via a MOOC (massive open online course)

    Analysing the effectiveness of the PD programme

    Over 300 teachers attended the MOOC, which had an introductory session beforehand and a follow-up workshop. The programme’s effectiveness was evaluated with a pre/post assessment where teachers completed a survey of 15 closed, multiple-choice questions on their AI competencies and knowledge. Pre/post comparisons showed teachers’ scores improved significantly having taken part in the PD. This is surprising as a large proportion of participants achieved high pre-scores, indicating a highly motivated cohort with notable prior experience teaching about AI.

    Additionally, a group of teachers (n=9) were invited to give feedback on which aspects of the PD programme they felt contributed to the success of implementing the curriculum in the classroom. They reported that the PD programme supported content knowledge and pedagogical content knowledge well, but they required additional support to design suitable learning assessments.

    The design of the professional development programme

    Using action research to aid AI teaching 

    A separate strand of Franz’s research focuses on the other key challenge of how to effectively teach about AI. Franz engaged teachers (n=14) in action research, a method whereby teachers engage in classroom-based research projects. The project explored what topic-specific difficulties students faced during the lessons and how teachers adapted their teaching to overcome these challenges.

    The AI curriculum in Bavaria

    Findings revealed that students struggled with determining whether AI would benefit certain tasks (e.g. object recognition, text-to-speech) or not (e.g. GPS positioning, sorting data). Franz and colleagues reasoned that students were largely not aware of how AI systems deal with uncertainty and overestimated their capabilities. Therefore, an important step in teaching students about AI is defining ‘what an AI problem is’. 

    A teenager learning computer science.

    Similarly, students struggled with distinguishing between rule-based and data-driven approaches, believing in some cases that a trained model becomes ‘rule-based’ or that all data models are data-driven. Students also struggled with certain data science concepts, such as hyperparameter, overfitting and underfitting, and information gain. Franz’s team argue that the chosen tool, Orange Data Mining, did not provide an appropriate scaffold for encountering these concepts. 

    Finally, teachers found challenges in bringing real-world examples into the classroom, including the use of reinforcement learning and neural networks. Franz and colleagues reasoned that focusing on the function of neural networks, as opposed to their structure, would aid student understanding. The use of high-quality (i.e. well-prepared) real-world data sets was also suggested as a strategy for bridging theoretical ideas with practical examples. 

    Addressing the challenges of teaching AI

    Franz’s research provides important insights into the discipline-specific challenges educators face when introducing AI into the classroom. It also underscores the importance of appropriate professional development and age-appropriate and research-informed materials and tools to support students engaging with ideas about AI, data science, and machine learning.

    Students sitting in a lecture at a university.

    Further reading and resources

    If you are interested in reading more about Franz’s work on teacher professional development, you can read his paper on a scalable professional development offer for computer science teachers or you can learn more about his research group here.

    Join our next seminar

    In our current seminar series, we are exploring teaching about AI and data science. Join us at our next seminar on Tuesday 8 April at 17:00–18:30 BST to hear David Weintrop, Rotem Israel-Fishelson, and Peter F. Moon from the University of Maryland introduce ‘API Can Code’, an interest-driven data science curriculum for high-school students.

    To sign up and take part in the seminar, click the button below; we will then send you information about joining. We hope to see you there.

    The schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

    Website: LINK

  • Coming Soon to Game Pass: South of Midnight, Blue Prince, Borderlands 3, and More

    Coming Soon to Game Pass: South of Midnight, Blue Prince, Borderlands 3, and More

    Reading Time: 7 minutes

    It’s time to confront some magical creatures (or maybe just your backlog) with these games coming soon! Some surprise benefits and announcements you might have missed, day one games (with some amazing music; looking at you South of Midnight), and more. Let’s get to it!

    Coming Soon

    Borderlands 3 Ultimate Edition (Cloud, Console, and PC) – April 3
    Game Pass Ultimate, PC Game Pass, Game Pass Standard

    Borderlands 3 Ultimate Edition packs bazillions of guns and is a mayhem-fueled adventure, featuring the base game plus all four campaign add-ons, Director’s Cut content, and all cosmetic packs! Blast through worlds and enemies as one of four Vault Hunters, each with deep skill trees, abilities, and customization. Play solo or join with friends to take on insane enemies, score loads of loot, and save your home from the most ruthless cult leaders in the galaxy.

    All You Need is Help (Console) – April 3
    Now with Game Pass Standard

    Dive into a quirky multiplayer co-op puzzle game where adorable, fluffy cube-shaped creatures collaborate to reach their goals. This cooperative-centric game is designed for enjoyment across generations – from children to grandparents – making it perfect for family and friends.

    Still Wakes the Deep (Xbox Series X|S) – April 3
    Now with Game Pass Standard

    From the award-winning developers at The Chinese Room comes a terrifying tale of isolation. You are trapped on an oil rig in the North Sea, running from an unknowable horror that has come aboard. With no escape and no way to fight back, all you can do is survive. 

    Wargroove 2 (Console) – April 3
    Now with Game Pass Standard

    Embark on an all-new adventure filled with unlikely friendships, unknown adversaries, and ugly revenge plots. Wage war against your foes with a cast of new Commanders. Design and share maps, cut-scenes, and campaigns with easy-to-use editors and in-depth customization tools.

    Diablo III: Reaper of Souls – Ultimate Evil Edition (Console and PC) – April 8
    Game Pass Ultimate, PC Game Pass, Game Pass Standard

    This Ultimate Evil Edition contains both Diablo III and the Reaper of Souls expansion set, together in one definitive volume. Rise as one of humanity’s last defenders – crusader, barbarian, witch doctor, demon hunter, monk, or wizard – and collect legendary loot while mastering devastating new powers and abilities.

    South of Midnight (Cloud, PC, and Xbox Series X|S) – April 8
    Game Pass Ultimate, PC Game Pass

    Available on day one with Game Pass! South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and face the pain haunting your hometown. Game Pass members can save 10% on the Premium Edition Upgrade to unlock up to 5 days early access, plus digital access to the South of Midnight Artbook, the original soundtrack, and more.

    Commandos: Origins (Cloud, PC and Xbox Series X|S) – April 9
    Game Pass Ultimate, PC Game Pass

    Available on day one with Game Pass! Commandos: Origins revisits the six iconic commandos from the original series. Witness elite stealth-tactics gameplay, use your team’s unique abilities to execute complex strategies, and combine your forces in 2-player co-op multiplayer. The battlefield is calling. Do you have what it takes?

    Blue Prince (Cloud, PC and Xbox Series X|S) – April 10
    Game Pass Ultimate, PC Game Pass

    Available on day one with Game Pass! Welcome to Mt. Holly, the mysterious manor with shifting rooms. Blue Prince is a genre-bending, atmospheric, architectural adventure where you explore an ever-changing manor of 45 shifting rooms. Discover secrets and mysteries in a house you build one room at a time. As you discover more with each passing day, the question asked is – can you find the rumored Room 46?

    Hunt Showdown 1896 (PC) – April 15
    Game Pass Ultimate, PC Game Pass

    Available now on PC and coming soon to Xbox Cloud Gaming (Beta) and Xbox consoles! Hunt: Showdown 1896 is a new era of the addictively unforgiving extraction shooter. In corrupted backwaters lost to history, fight back alone – or with friends – against timeless evil. Twisted monsters and other ruthless Hunters stand between you and your Bounty. Risk everything as Hunt consumes you.

    In Case You Missed It

    EA Sports College Football 25 (Cloud and Xbox Series X|S) – Available now
    Game Pass Ultimate, PC Game Pass

    Step into iconic stadiums with unforgettable traditions and get unlimited access to EA Sports College Football 25. Members can chase college greatness with Xbox Cloud Gaming (Beta), PC Game Pass or Game Pass Ultimate via EA Play. Plus, score a Supercharge Pack by April 24.

    More In-Game Benefits for Free-to-Play Games

    For Game Pass Ultimate and PC Game Pass members, we announced we’re bringing even more benefits for select free-to-play games. You can expect in-game benefits like cosmetics, characters, in-game currency, and more with seasonal content drops. Starting today, members will get access to the following in-game benefits for Asphalt Legends Unite:

    Asphalt Legends Unite (Console and PC) link your Gameloft Club account
    Speed into action with the Chevrolet Corvette Stingray, 10 St. Patrick’s Card Packs, and 500,000 credits to upgrade, enhance, and dominate the track.

    DLC / Game Updates

    Dead by Daylight: Tokyo Ghoul – Available now
    From anime to the horrific realm of video game horror, Tokyo Ghoul’s Ken Kaneki has come to Dead by Daylight. Feel the tear as your gruesome Kagunes spring from your back-flesh to propel you forward, teeth gnashing in anticipation.

    Sea of Thieves: 2025 Edition Update – Available now
    To celebrate Sea of Thieves‘ Seventh Anniversary, fresh 2025 Editions are now available. These new options contain the latest version of the full game and offer a range of choices at different price points, packed to bursting with bonuses including some of the game’s most popular items!

    Call of Duty: Black Ops 6 – Season 03 – Starting today
    Season 03 Multiplayer and Zombies content kicks off today! Players can jump in and get locked and loaded prior to Verdansk officially launching in Call of Duty: Warzone tomorrow April 3rd. Game Pass members can save 10% and maximize their gameplay with Season 03 BlackCell which includes the standard Battle Pass with an added BlackCell Page Unlock with bonus unlockable content, 20 tier skips, 1,100 Call of Duty Points, and more. Game Pass Ultimate and PC Game Pass members, stay tuned for in-game benefits dropping soon.

    Age of Empires IV: Knights of Cross and Rose Expansion – April 8
    Pre-order and save 15% on Age of Empires IV: Knights of Cross and Rose today and prepare to experience the stories and strategic warfare of the Knights Templar and House of Lancaster. These variant civilizations innovate upon the French and English, bringing new weapons, units, buildings, and technologies to the battlefield.  

    Xbox Game Pass Ultimate Perks

    New Perks are here! Check the Game Pass section on your console, Xbox mobile app, or Xbox app on Windows PC to find new in-game content, consumables, and offers included with your Game Pass Ultimate membership. Perks vary by region, platform, and over time.

    The First Descendant: Beyond the Void Bundle – Available now
    Enter Beyond the Void, the next chapter of Season 2 in The First Descendant! Claim the Episode 2 Bundle to gear up in style, customize your loadout, and join your fellow Descendants on new missions in the uncharted Sigma Sector!

    Candy Crush Solitaire (Mobile): Sweet Starter Pack – Available now
    The Sweet Starter Pack gives you the perfect edge to sharpen your strategy and sweeten every move. It includes 5,000 coins, 4 undo moves, 3 Color Bomb boosters, and 1 Wild Card.

    Sea of Thieves: Seventh Serving Emote – Available now
    For a limited time, celebrate seven years on the Sea of Thieves with this Emote and carve a slice of delicious dessert!

    Leaving April 15

    The following games are leaving the Game Pass library soon, which means it is time to re-shuffle your play list and check these out before they go. Remember to use your 20% membership discount on your purchase if you would like to keep them in your library.

    • Botany Manor
    • Coral Island
    • Harold Halibut
    • Homestead Arcana
    • Kona
    • Orcs Must Die! 3
    • Shadow of the Tomb Raider Definitive Edition
    • Turbo Golf Racing

    We’re adding more games over time to the ‘Stream your own game’ collection for Game Pass Ultimate members. Go to Xbox.com/Play to see the list of available cloud playable games to stream on supported devices if you own them. 

    As always, love to chat with you about what games you’re playing and what you’re downloading next! Catch us at Game Pass, PC Game Pass, or Xbox, and we’ll remind you when these “coming soon” games turn into “available today”. Cheers!

    Website: LINK

  • Argon ONE V5 case review

    Argon ONE V5 case review

    Reading Time: 3 minutes

    The first thing that strikes you is the sheer size. This is not a small case, and that’s because it has a few tricks under its tough exterior. Argon is clearly intending this case to be your powerhouse server. Removing the solid aluminium lid, we find space for your Raspberry Pi 5 along with some impressive passive heatsinking and a mounted PWM 30 mm fan. On-board ports – including the GPIO header – are exposed within the housing for projects and there’s a few millimetres of clearance for adding your own bits and pieces. Argon’s signature daughterboard design is here too, with a PCB that plugs into the USB-C and HDMI ports of your Raspberry Pi, breaking them out to full-size HDMI and an additional two front-mounted USB-A connectors. Slotting it all together onto the plastic base creates a solid unit for your next project.

    All the usual rear ports plus full-size HDMI and antenna mount points

    Features and upgrade options

    There is a very good reason this case is so much larger than standard. Alongside the Raspberry Pi, there is space for two M.2 NVMe slots for up to full-sized 2280 solid-state drives. This case then becomes a NAS with SSD RAID capability. You can purchase the add-on PCBs for each M.2 separately or pre-mounted, offering flexibility on price and future upgrade options. Then, nestling next to the front-mounted USB ports, there’s an audio-out port. This case comes with a DAC built-in, which upgrades it further to a potential media server.

    Home automation enthusiasts may be tempted by the optional Zigbee add-on which plugs into the daughterboard and comes complete with an antenna which mounts to the case externally. If you’re using the case headless and want to see some info at a glance, the £9 OLED module adds a tiny screen to the top of the case for you to use as you wish. Finally, another option is to add a dedicated uninterruptible power supply (UPS), which sits neatly under the case. Argon has created an entire ecosystem around the simple concept of a case.

    We were supplied with a manual, thermal pads for the various Raspberry Pi chips, and additional thermal pads for protecting the M.2 SSDs. Assembly was easy and the result was formidable. It may not look as pretty as its predecessors on your living room cabinet, but you’ll probably be able to drop it from some height without causing it much damage.

    There is excellent heat dissipation and port access inside

    Verdict

    10/10

    If you are looking to build a home server for media, automation, or just data storage, this is a well-priced option that will keep your Raspberry Pi cool and protected with a wealth of upgrade options.

    Specs

    Ports: 6 × USB, USB-C, 2 × full-size HDMI, 3.5 mm audio

    Add-ons: Up to 2 × NMVe M.2 SSD (2230, 2242, 2260, 2280), Zigbee module with antenna, OLED screen, UPS

    Cooling: Passive aluminium, active 30 mm PWM fan

  • Empowering India’s digital future: Our computing curriculum’s impact

    Empowering India’s digital future: Our computing curriculum’s impact

    Reading Time: 3 minutes

    The Raspberry Pi Foundation has been working in India since 2018 to enable young people to realise their potential through the power of computing and digital technologies. 

    We’ve supported Code Clubs, partnered with government organisations, and designed and delivered a complete computing curriculum for students in grades 6 to 12 and at the undergraduate level. Our curriculum is tailored to the Indian context, and we provide extensive support to help teachers deliver it effectively.

    Three female students at the Coding Academy in Telangana.

    In another recent blog, we shared in detail how we’ve created an impactful curriculum for India. We’re now excited to share our new report evaluating how our curriculum is being taught in Telangana and Odisha. This report demonstrates the impact we’ve had so far, highlighting our successes and the key lessons we have learnt.

    Key findings from the evaluation

    Our evaluations of how the curriculum is being taught show that teachers are well-equipped to deliver the curriculum and provide high-quality and accessible learning experiences that develop students’ computing knowledge and skills.

    A group of students in a classroom.

    In Telangana, we partnered with the Telangana Social Welfare Residential Educational Institutions Society (TGSWREIS) to introduce our curriculum at the Coding Academy School and Coding Academy College. Our report found that all school and college teachers we trained agreed they felt confident teaching students using the resources provided. Students were very positive about the classes, and their assessment scores demonstrated strong learning outcomes: 77% of school students and 70% of college students achieved at least 60% of available marks.

    In Odisha, we worked with Learning Links Foundation and Quest Alliance, in partnership with Panchasakha Sikhya Setu (PSS) Abhiyan, to deliver the IT and Coding Curriculum (Kaushali) to students in grades 9 and 10. Our findings were also very positive:

    • 87% of teacher respondents agreed that the curriculum resources were high quality and useful for their teaching
    • 91% felt more confident about teaching IT and coding due to the curriculum resources
    • 93% of teachers agreed that the training helped them understand the curriculum’s structure, content, and objectives
    • 89% felt confident in teaching the curriculum after the training
    • Teachers also reported a positive impact on their students, with almost all agreeing that it improved students’ coding skills, digital literacy, and understanding of responsible digital citizenship

    The report also highlights how students better understood how computing and coding are used in the world and developed an increased interest in pursuing careers in these fields.

    Key factors for effective implementation

    Our evaluations show the importance of several factors when launching a computing curriculum:

    • Aligning content with students’ experience and interests: Content should be tailored to students’ existing knowledge, culturally relevant, and follow industry standards to prepare them for employment
    • Providing extensive support to teachers: This includes careful selection and training of master teachers, comprehensive training for teachers that considers their knowledge and experience, and ongoing support through webinars, calls, and classroom observations
    • Ensuring sufficient quantity and quality of infrastructure: Adequate equipment and internet access are crucial for effective teaching and learning

    We are committed to always improving our approach to ensure that all young people in India have the opportunity to learn about computing.

    Join us in shaping the future

    You can read our new report here. If you are interested in partnering with us or want to learn more about our mission, please contact india@raspberrypi.org.

    Website: LINK

  • DOOM: The Dark Ages – Going Hands-on with Story, Sandboxes, Mechs, and Dragons

    DOOM: The Dark Ages – Going Hands-on with Story, Sandboxes, Mechs, and Dragons

    Reading Time: 2 minutes

    This is where The Dark Ages truly breaks free from expectation. In my final (and longest) section of the demo, I’m placed into id’s take on a sandbox open zone and told to approach it however I’d like. My solitary goal is to close five demon-spewing portals, but how I do it, and what diversions I take, are entirely up to me. Over the course of an hour, I’m repeatedly reminded that I’ve never played a DOOM game like this before.

    As you’d hope for, this sandbox sequence is stacked with optional goals – heavily protected artillery batteries to take out, caches of gold to spend on upgrades, and more. At one point, I’m simply running somewhere, when a cathedral-sized tentacle bursts out of the ground and begins to attack – this isn’t a scripted moment, or even an objective I’m given, it’s just another surprise hidden along the way.

    But the core objectives themselves hold surprises, too. In that first story mission, closing portals was simply a case of clearing an arena, but it’s never quite the same in this case. Some portals transport me to a dungeon, requiring me to solve puzzles in order to find my way to the energy source powering them. Others introduce Leader enemies – overpowered beasts who are invulnerable to my attacks until I kill enough of their followers, and come with permanent upgrades after your victory. Along the way, I find new guns, augmenting my armory with new options. It’s restlessly, relentlessly inventive, as if id has been waiting for an opportunity to transplant new ideas into the DOOM format.

    And that’s the key takeaway from my full session with DOOM: The Dark Ages – this feels like a developer brimming with enthusiasm, not just for DOOM itself, but for what DOOM could be. I was expecting a new story, new guns, and new demons – I wasn’t expecting new genres. I cannot wait to find out what else this team has in store.

    DOOM: The Dark Ages launches for Xbox Series X|S, PC (via the Xbox app for Windows PC, Steam, and Battle.net), PlayStation 5, and cloud on May 15, 2025. It will be available day one with Game Pass.

    Website: LINK

  • Chop saw tape dispenser

    Chop saw tape dispenser

    Reading Time: < 1 minute

    It’s in this spirit that Bunchowills has made the world’s smallest chop saw that is also a tape dispenser. Yes, the spinny 3D-printed blade won’t give you the same clean edge as a pair of scissors, but it looks considerably more awesome, and that’s the whole point.

    This mostly 3D-printed build runs on a pair of AA batteries, and can technically be used for woodworking projects as well as stationery management (its maker claims it can cut through toothpicks). Download the STL files, fire up your printer, and make one today for the woodworker with everything in your life.

    Warning! Moving parts

    Be careful when handling this project because it has moving parts. Children should be supervised.

  • Experience CS: a new way to teach computer science

    Experience CS: a new way to teach computer science

    Reading Time: 4 minutes

    I am delighted to announce Experience CS, a free, integrated computer science curriculum for elementary and middle school students (8–14 years old) that will be available in June 2025. 

    Experience CS enables educators to teach computer science through a standards-aligned curriculum that integrates computer science concepts and knowledge into core subjects like maths, science, languages, and the arts. 

    An educator helps students with a coding task.

    This cross-curricular and integrated approach is one of the most effective ways to provide younger students with an introduction to computer science and is increasingly important as the impact of digital technology reaches every corner of our lives. We also know that embedding CS in real-world contexts helps make it meaningful and relevant for students, which is essential if we are going to inspire kids from different backgrounds to want to learn more about computer science and technology. 

    Built by educators, for educators 

    The team behind Experience CS includes educators with significant experience of teaching CS in elementary and middle school settings and everything we do is being informed by the world’s leading research into effective pedagogy as well as extensive testing and research in classrooms. This won’t stop when we launch. We will continue to develop and improve the curriculum and resources in response to feedback from teachers and students. 

    Two students use computers in a classroom.

    One of the most important design principles for Experience CS is that it can be used by any educator. You don’t need a CS qualification or any previous experience in teaching CS classes to deliver engaging and creative learning experiences for your students. 

    We will provide lesson plans, classroom resources, and an online platform that is designed to be easy and safe to use. We will also provide educators with professional development to help build their confidence, knowledge, and skills. You don’t need to adapt or amend the resources to use them, but you will be able to if you want to. We trust teachers to know what is best for their classrooms.

    A creative and safe learning experience 

    Crucially, Experience CS will be a creative learning experience. We’ve all seen those apps and platforms that purport to teach computer science by having young people direct their favourite pop culture character around a maze. While those types of games can be fun, we think that they fail to convey the creative potential of computer science and leave more students feeling “why bother” rather than being inspired to learn more. 

    That’s why Experience CS includes self-directed creative projects using the popular programming platform Scratch, with clear instructions and endless opportunities for young people to express themselves creatively. 

    Students use their laptops in a classroom, supervised by a teacher.

    We know that online safety is the most important consideration for schools, teachers, and parents, which is why we have built a version of Scratch that is safe for schools. That means it won’t have the community and sharing features that are so central to the full Scratch platform. It will come with simple and intuitive classroom management features that enable teachers to create accounts, set assignments, review progress, and provide feedback to students. 

    Free forever, for everyone

    Our promise is that Experience CS will be available for teachers and students anywhere in the world to use for free, for as long as you need it. 

    Initially, we are developing the curriculum and resources for the US and Canadian education systems and we will be mapping the lessons to national and local standards in both countries. The materials will all be available in English, French, and Spanish. We will also be focusing our professional development and support for schools in the US and Canada, including working with a fantastic network of educational partners. 

    Building on the legacy of CS First 

    We are delighted that Experience CS is supported by Google and that we are able to build on the fantastic work that they have done over many years to support educators and students through CS First. 

    Google has today announced that CS First will no longer be available from June 30, 2025 and that they are recommending that their users should move over to Experience CS for the next school year. That is a huge vote of confidence from a team that really knows what they are talking about. I want to pay tribute to everyone at Google who has worked so hard over the years to support teachers and inspire students through CS First. 

    We are looking forward to working with all of the CS First community to make sure that you are supported through the transition and set up ready to go for the start of the new school year. You can find out more about the support we will be offering by registering here.

    Website: LINK

  • Practical AI in the Raspberry Pi Official Magazine

    Practical AI in the Raspberry Pi Official Magazine

    Reading Time: 2 minutes

    We’ve filled the magazine with tutorials and hands-on projects – as always, a lot of these come from the fantastic Raspberry Pi user community, without which we’d be nothing. Thank you to everyone who’s ever built a project with Raspberry Pi, and special thanks to the subscribers who make this magazine possible.

    Practical AI with Raspberry Pi

    Our biggest budget build this issue is the McLaren Car Play – Adam Bell has used a Raspberry Pi to fool a 90s super car into thinking that it’s an iPod, adding Apple’s in-car entertainment setup via a Raspberry Pi 5.

    McLaren CarPlay

    We have literally scoured the alphabet to bring you the A to Z of Raspberry Pi – from AI to Zero and every point in between, there’s a factoid ready for your next computing-themed pub quiz.

    The A to Z of Raspberry Pi

    Feeling a little fuzzy and light-headed? Best get that checked out. But if you want to check whether the air in your office if making you drowsy, PJ Evans has built a CO2 monitor using a sensor, a Pimoroni Badger 2040 W and a smattering of Python programming. It’s getting warmer in the UK now, so take this as a cue to open the window!

    Build a smart C02 sensor

    Then again, sometimes a fuzzy is good… like the way video games used to blur pixels to trick the mind into thinking that their graphics were more detailed than they actually were. KG Orphanides adds a CRT emulator to a modern setup to put more beauty back in retro games.

    Build a CRT emulation console

    You’ll find all this and much more in the latest edition of Raspberry Pi Official Magazine. Pick up your copy today from our store, or subscribe to get every issue delivered to your door.

  • Win one of three 26 TOPS AI HAT+

    Win one of three 26 TOPS AI HAT+

    Reading Time: < 1 minute

    Subscribe

  • Three ways to help students learn about the impact of technology

    Three ways to help students learn about the impact of technology

    Reading Time: 5 minutes

    As adults, it’s easy for us to see the impact technology has had on society and on our lives. Yet when I tell pupils that, within my lifetime, it wasn’t always illegal to hold your mobile phone to your ear and have a call while driving, they are horrified. They are living in the now and don’t yet have the perspective to allow them to see the change that has happened. 

    With the greater understanding we now have of technology and its impact, we can better learn from previous mistakes, make decisions around ethical behaviour (such as whether to use a phone while driving), and critically engage in real-world issues. 

    As teachers, allocating some time to this topic throughout the year can seem challenging, but by implementing a few small changes, the benefits might be more than you imagine. Here are three ways you can help your students explore the impact of technology.

    1. Change the format of your lessons by stepping away from devices 

    As teachers know, some computing lessons work best when students don’t use devices, whether it’s a matter of students designing programs before starting to code them, drawing  maps of their school network, or discussing the implications of bias in AI training models. It’s important that learners recognise that computers are tools — sometimes they allow us to do and achieve great things, but sometimes there are other approaches that are more suitable. 

    A group of young people investigate computer hardware together.

    Spending time discussing the impact of technology can help learners decide for themselves when technology is an asset, and when it is a burden. Another advantage of changing the format of your computing lessons away from device usage is that they may appeal to a wider range of students. While some students may not be interested in using technology, they may enjoy debating ethics, discussing world events, or finding solutions to real-world problems — all of which can take centre stage in a more discussion-focused computing lesson.     

    This approach can also demonstrate to your class that lots of different skill sets are needed in the computing industry, and inspire your learners to consider career paths they might have otherwise dismissed. In addition, open, discussion-based lessons can give your learners food for thought, encouraging them to approach tasks in subsequent lessons with a greater appreciation of broader issues — whether they’re designing a program, deciding what features to build into a website, or how to structure a database. 

    2. Connect your lessons to real-world events

    Young people exist in an interesting space when it comes to world events. Even if they’re not engaged in current affairs, they’ll probably still encounter a lot of content about what’s happening in the world. They may see snippets of news footage on television, hear adults talking about a big event, or — with so much of their lives now happening online — stumble across trending stories and associated opinions while using social media, apps, and websites.  

    Close up of two young people working at a computer.

    Young people will often try to make sense of all these bits of information, filling in the blanks. The problem is that if we don’t talk to young people about what they’re hearing, they may fill in the blanks incorrectly. Before you know it, they might be anxious that artificial intelligence will take over the world, or that adults hate TikTok for no reason. 

    It’s important to equip young people with the skills to think about real-world events — and developments related to technology — critically and calmly. 

    Headlines such as “Why the USA is banning TikTok” or self-help articles with titles like “Why muting people on social media will change your life” could make brilliant focus points for a lesson or activity about the impact of technology. Discussing these kinds of headlines and articles can help your learners consider their own opinions, apply what they know about how technology works, and gain a sense of grounding in our often turbulent world. 

    By encouraging your learners to articulate what they know and apply it to real-world situations, you’ll enrich their computing education while also nurturing responsible digital citizens.  

    3. Encourage students to have difficult conversations

    The role of a computing teacher is often broad. Beyond curriculum and teaching responsibilities, it will usually involve providing tech support (changing ink in printers, for instance) and dealing with safeguarding incidents that have happened between pupils at the weekend. 

    Safeguarding is a key part of teaching. Effective safeguarding should include teaching your learners about what to do in difficult scenarios, like when a WhatsApp group goes awry, when an image is shared on social media when it shouldn’t have been, or when a game becomes popular that your learners aren’t old enough to play. 

    Computing teachers often have to be prepared with a lesson to deal with safeguarding incidents, such as a WhatsApp group gone awry.
    Computing teachers often have to be prepared with a lesson to deal with safeguarding incidents, such as a WhatsApp group gone awry.

    Each of these scenarios is an example of technology’s impact on our lives. It’s important that your learners know how to deal with these scenarios and can have different opinions while talking and listening to each other. Also, if your learners can do these things, it will make things easier in the future if you need to talk to a particular learner about something inappropriate they’ve done.  

    By encouraging your learners to have difficult conversations, you’ll practise how to navigate the tension between legality, rules from home, and best-practice advice from external sources. You’ll also have lessons that you can refer back to: “Remember when we were discussing the TikTok ban? How might some of those conversations relate to this situation? What about when we discussed when to block people on games or on social media? Would that be appropriate here?” 

    Raising awareness that the impact of technology can enrich lessons

    Technology is going to continue to impact the lives of the pupils we work with, whether they can recognise that or not. Increasing their awareness of the impact technology is having, in both positive and negative ways, will enrich your lessons, show that content is relevant to your learners, and help protect them when they have to make their own critical decisions. 

    There are suggestions in this article to use with learners of all ages, but if you want more support on how to teach the topic with older learners, we have an online course for educators (helloworld.cc/impactoftech) and a unit of work for 14-year-olds (helloworld.cc/ks4impact).

    A version of this article also appears in Hello World issue 24.

    Website: LINK

  • Celebrating young tech creators at Coolest Projects Ireland 2025

    Celebrating young tech creators at Coolest Projects Ireland 2025

    Reading Time: 4 minutes

    Earlier this month, young creators gathered at the Sport Ireland Campus National Indoor Training Centre in Dublin for Coolest Projects Ireland 2025, an inspiring showcase of creativity, coding, and problem solving. With more than 80 participants sharing over 60 incredible projects, this year’s event highlighted the passion and innovation of young creators from across Northern Ireland and the Republic of Ireland.

    The day offered the chance for young people to share their digital projects, engage with a like-minded community, chat with VIP judges, and take part in exciting coding activities like Astro Pi Mission Zero. The event was once again supported by Meta, who sponsored the new AI category, continuing their commitment to promoting the importance of digital skills to young people.

    Photo of two young people showing the Coolest Projects judges their project at Coolest Projects Ireland 2025.

    Celebrating creativity 

    Coolest Projects is a space for all digital projects, across all levels and categories, from hardware inventions to AI to Scratch. The event celebrates not just the finished products, but also the learning journeys of young creators and skills such as problems solving and creativity.

    Helen Gardner, Programme Manager at the Raspberry Pi Foundation, shared her enthusiasm about this year’s showcase:

    “Returning to Dublin for Coolest Projects is always such a joy! It’s incredible to see the enthusiasm, creativity, and talent of young creators as they bring their ideas to life. This event is all about celebrating the community and inspiring the next generation of problem-solvers. It’s always so inspiring to witness their amazing projects and the energy they bring to the day!”

    Participants at Coolest Projects Ireland included young people from schools, coding clubs such as Code Club and CoderDojo, and independent makers. Many were returning participants, excited to showcase their latest projects and connect with fellow creators. The sense of community and encouragement was felt throughout the event, with mentors, parents, and judges offering valuable support and feedback to support growth and celebrate achievements.

    Spotlight on the judges favourites

    This year, judges were particularly impressed with the originality and impact of the projects. We caught up with four of the creators to find out why being involved in Coolest Projects Ireland was important to them.

    Photo of creators on stage at Coolest Projects Ireland alongside Meta judges.

    Sister duo, Riddhiba and Aarushiba, created Innovaid, a project that uses technology to improve safety at events.

    “We wanted to solve a problem that was affecting a large number of people. Having read news articles, and having talked to people who have had bad experiences at concerts and large events, we wanted to solve this problem that has been ongoing for many years. Although technology has advanced rapidly in the past years, there are still flaws in large event management leading to incidents and deaths. We wanted to incorporate safety, medical aid, crowd management, and inclusivity.”

    “Coolest Projects Ireland was an amazing experience for both of us, we got the opportunity to meet with so many people that were so passionate about technology and coding. We met many people who also wanted to make a change in society, or wanted to solve problems.”

    Coolest Projects also welcomed an AI category, supported by Meta, for the first time, which included Kirsty’s entry, A haon, dó, trí – Learn with me. Kirsty’s entry used machine learning to help learners master the Irish language in an engaging and interactive way. Kirsty shared a little about her journey with the project

    Photo of young creator Kirsty, with her A haon, dó, trí – Learn with me project.

    “I really enjoyed some of the machine learning with Scratch projects on the Raspberry Pi site. While doing the ‘Alien language’ project, it occurred to me that I could use a similar approach to build a game to help young kids learn Irish.”

    “I had to build my own Irish language training data set so I recorded lots of speech samples from my school friends. However, I go to an all-girls school, which would have meant my training data would have been very limited! So I recorded some boys’ voices at my CoderDojo to make my data set more varied and balanced.”

    In the Games category, Timi received acknowledgement for his project, Stakes & Laughters Maximus.

    “I got the idea from a story my dad told me about when I was younger. I apparently got really upset when I lost a game of Snakes and Ladders. So, I wanted to make a Snakes and Ladders game that wasn’t just about luck. I wanted players to have to think strategically about how to use their luck.”

    “There were many challenges! Everything from the character movement to the turn system and the items presented roadblocks. But I broke through them by carefully thinking about what I wanted to achieve and then using code to create the logic for it.”

    Photo of Timi's project - Stakes & Laughters Maximus displayed on a monitor.

    Get involved

    The Coolest Projects online showcase is open for entries, providing young people worldwide the opportunity to share their digital creations.

    We also have upcoming in-person events in the US, UK, and around the world thanks to our partner organisations. You can find out more and get involved with these through the Coolest Projects website.

    Finally, we want to say a huge thank you to everyone who made Coolest Projects Ireland 2025 such a fantastic experience! We can’t wait to see what young innovators create next year.

    Website: LINK

  • Integrating generative AI into introductory programming classes

    Integrating generative AI into introductory programming classes

    Reading Time: 6 minutes

    Generative AI (GenAI) tools like GitHub Copilot and ChatGPT are rapidly changing how programming is taught and learnt. These tools can solve assignments with remarkable accuracy. GPT-4, for example, scored an impressive 99.5% on an undergraduate computer science exam, compared to Codex’s 78% just two years earlier. With such capabilities, researchers are shifting from asking, “Should we teach with AI?” to “How do we teach with AI?”

    Photo of Leo Porter (UC San Diego)
    Leo Porter from UC San Diego
    Photo of Daniel Zingaro (University of Toronto)
    Daniel Zingaro from the University of Toronto

    Leo Porter and Daniel Zingaro have spearheaded this transformation through their groundbreaking undergraduate programming course. Their innovative curriculum integrates GenAI tools to help students tackle complex programming tasks while developing critical thinking and problem-solving skills.

    Leo and Daniel presented their work at the Raspberry Pi Foundation research seminar in December 2024. During the seminar, it became clear that much could be learnt from their work, with their insights having particular relevance for teachers in secondary education thinking about using GenAI in their programming classes

    Practical applications in the classroom

    In 2023, Leo and Daniel introduced GitHub Copilot in their introductory programming  CS1-LLM course at UC San Diego with 550 students. The course included creative, open-ended projects that allowed students to explore their interests while applying the skills they’d learnt. The projects covered the following areas:

    • Data science: Students used Kaggle datasets to explore questions related to their fields of study — for example, neuroscience majors analysed stroke data. The projects encouraged interdisciplinary thinking and practical applications of programming.
    • Image manipulation: Students worked with the Python Imaging Library (PIL) to create collages and apply filters to images, showcasing their creativity and technical skills.
    • Game development: A project focused on designing text-based games encouraged students to break down problems into manageable components while using AI tools to generate and debug code.

    Students consistently reported that these projects were not only enjoyable but also responsible for deepening their understanding of programming concepts. A majority (74%) found the projects helpful or extremely helpful for their learning. One student noted that.

    Programming projects were fun and the amount of freedom that was given added to that. The projects also helped me understand how to put everything that we have learned so far into a project that I could be proud of.

    Core skills for programming with Generative AI

    Leo and Daniel emphasised that teaching programming with GenAI involves fostering a mix of traditional and AI-specific skills.

    Infographic highlighting a workflow when writing software with Copilot.
    Writing software with GenAI applications, such as Copilot, needs to be approached differently to traditional programming tasks

    Their approach centres on six core competencies:

    • Prompting and function design: Students learn to articulate precise prompts for AI tools, honing their ability to describe a function’s purpose, inputs, and outputs, for instance. This clarity improves the output from the AI tool and reinforces students’ understanding of task requirements.
    • Code reading and selection: AI tools can produce any number of solutions, and each will be different, requiring students to evaluate the options critically. Students are taught to identify which solution is most likely to solve their problem effectively.
    • Code testing and debugging: Students practise open- and closed-box testing, learning to identify edge cases and debug code using tools like doctest and the VS Code debugger.
    • Problem decomposition: Breaking down large projects into smaller functions is essential. For instance, when designing a text-based game, students might separate tasks into input handling, game state updates, and rendering functions.
    • Leveraging modules: Students explore new programming domains and identify useful libraries through interactions with Copilot. This prepares them to solve problems efficiently and creatively.

    Ethical and metacognitive skills: Students engage in discussions about responsible AI use and reflect on the decisions they make when collaborating with AI tools.

    Graphic depicting students' confidence levels regarding their programming skills and their use of Generative AI tools.

    Adapting assessments for the AI era

    The rise of GenAI has prompted educators to rethink how they assess programming skills. In the CS1-LLM course, traditional take-home assignments were de-emphasised in favour of assessments that focused on process and understanding.

    Table highlighting the different types of assessments involved in Leo and Daniel's course.
    Leo and Daniel chose several types of assessments — some involved having to complete programming tasks with the help of GenAI tools, while others had to be completed without.
    • Quizzes and exams: Students were evaluated on their ability to read, test, and debug code — skills critical for working effectively with AI tools. Final exams included both tasks that required independent coding and tasks that required use of Copilot.
    • Creative projects: Students submitted projects alongside a video explanation of their process, emphasising problem decomposition and testing. This approach highlighted the importance of critical thinking over rote memorisation.

    Challenges and lessons learnt

    While Leo and Daniel reported that the integration of AI tools into their course has been largely successful, it has also introduced challenges. Surveys revealed that some students felt overly dependent on AI tools, expressing concerns about their ability to code independently. Addressing this will require striking a balance between leveraging AI tools and reinforcing foundational skills.

    Additionally, ethical concerns around AI use, such as plagiarism and intellectual property, must be addressed. Leo and Daniel incorporated discussions about these issues into their curriculum to ensure students understand the broader implications of working with AI technologies.

    A future-oriented approach

    Leo and Daniel’s work demonstrates that GenAI can transform programming education, making it more inclusive, engaging, and relevant. Their course attracted a diverse cohort of students, as well as students traditionally underrepresented in computer science — 52% of the students were female and 66% were not majoring in computer science — highlighting the potential of AI-powered learning to broaden participation in computer science.

    A girl in a university computing classroom.

    By embracing this shift, educators can prepare students not just to write code but to also think critically, solve real-world problems, and effectively harness the AI innovations shaping the future of technology.

    If you’re an educator interested in using GenAI in your teaching, we recommend checking out Leo and Daniel’s book, Learn AI-Assisted Python Programming, as well as their course resources on GitHub. You may also be interested in our own Experience AI resources, which are designed to help educators navigate the fast-moving world of AI and machine learning technologies.

    Join us at our next online seminar on 11 March

    Our 2025 seminar series is exploring how we can teach young people about AI technologies and data science. At our next seminar on Tuesday, 11 March at 17:00–18:00 GMT, we’ll hear from Lukas Höper and Carsten Schulte from Paderborn University. They’ll be discussing how to teach school students about data-driven technologies and how to increase students’ awareness of how data is used in their daily lives.

    To sign up and take part in the seminar, click the button below — we’ll then send you information about joining. We hope to see you there.

    The schedule of our upcoming seminars is online. You can catch up on past seminars on our previous seminars and recordings page.

    Website: LINK

  • Forza Horizon 5: Dive into the Horizon Realms on April 25

    Forza Horizon 5: Dive into the Horizon Realms on April 25

    Reading Time: 5 minutes

    This April, the Horizon Festival evolves with Horizon Realms.

    This brand-new feature will let players dig into Forza Horizon 5’s history of Evolving World updates. Explore 12 fantastic Evolving World locations: 11 of the best previously limited-time locations and the premiering Stadium Track.

    Collect new Horizon Realms-exclusive accolades to unlock four new-to-Horizon reward cars. 

    Revisit your favorite environments, or discover them for the first time, in Horizon Realms available for every platform on April 25! 

    A Selection of the Best Evolving Worlds

    Horizon Realms gives players the chance to explore a hand-picked collection of some of the community’s favorite previously released Evolving World updates. 

    Get ready to (re-)discover and adventure though these beloved locations while behind the wheel of your favorite cars: 

    • Stunt Park 

    • Ice Rink 

    • Oval Track 

    • Summer Party 

    • Neon Airstrip

    • Día de Muertos 

    • Winter Wonderland 

    • Lunar Drift Arena 

    • Retrowave Highway 

    • Cars and Coffee 

    • Stadium Maze

    Along with these 11 returning environments, we are bringing the brand-new Stadium Track!
    You can also race around this Evolving World with the new permanent race route coming to the game, the Horizon Stadium Circuit. You can find details further into this post. 

    New Dedicated Accolade Tab

    A new Accolade Tab exclusive to Horizon Realms will be added to the game featuring 60+ accolades. While most of them are new to this update, you will also be able to unlock previously released accolades tied to the returning Evolving Worlds that are now accessible with Horizon Realms.  

    Each of the Evolving World locations featured in Horizon Realms includes 5 new accolades to unlock! Find them under the Horizon Realms Accolades tab. You can also find an Accolade for the Horizon Stadium Circuit under the Road Racing tab.

    Complete Horizon Realms Accolades to acquire 12 new badges coming to the game. Plus, for the first time ever, unlocking an accolade will reward the player with #Forzathon Points! Go for a 100% in every Realm and unlock rewards with your newly acquired Points.

    Earning accolades will also score new cars for your garage. Complete unique challenges featured on every Realm to unlock four new-to-Horizon reward cars:

    • Lamborghini’s take on a hyper hybrid, the 2024 Lamborghini Revuelto

    • Stomp the off-road scene with the 2023 Lamborghini Huracán Sterrato

    • The mightiest version of the Exige, the 2018 Lotus Exige Cup 430

    • Ride the king of the Ice Age with the 2022 Hennessey Mammoth 6×6

    Two Ways to Dive into Horizon Realms

    There will be two different ways to experience Horizon Realms: 

    Skill Mode

    Choose one of the Horizon Realms to enter and try to bank as much Skill Score as possible. Each Evolving World has its own separate Skill Score leaderboard, and there will also be a total Skill Score Leaderboard tallying up all points banked on each Realm – so try to take the top spot in all of them! 

    Earning enough Skill Score will also unlock new player Badges unique to Horizon Realms! 

    Free Mode

    This mode puts the leaderboards to the side and focuses on players having a good time in their favorite Realms. 

    Enter on your own or with your friends in a Convoy to explore your favorite Realms, obtain Badges tied to previous content updates, unlock accolades to earn #Forzathon Points, and more! 

    Start Your Engines at the New Horizon Stadium Circuit

    Line up at the starting line of a brand-new race route: the Horizon Stadium Circuit! Featuring corners, bends, and racing decorations, this new track will become a permanent race route in the game – complete with its own event icon on the map and Rivals leaderboard! 

    Score your best time on this new race route in Rivals and Horizon Open and explore the Stadium Track Realm in Horizon Realms‘ Free Mode and Skill Mode.

    Explore Nissan’s Heritage with a New Car Pack

    Four new cars from throughout Nissan’s automotive history will become available for purchase as Forza Horizon 5 releases for PlayStation 5 with the Nissan Retro Rides Car Pack.

    This new DLC pack includes the 1989 Nissan Pao, 1991 Nissan Figaro, 1989 Nissan Scargo, and the 1987 Nissan Be-1.

    Add these cars to your collection and customize them how you want!

    The Nissan Retro Rides Car Pack will be available starting April 25 for $4.99/€4.99/£3.99. Players who bought the Ultimate Car Pack Collection will receive this Car Pack at no additional cost.

    Pre-order Forza Horizon 5 on PlayStation 5 Today!

    Forza Horizon 5 is now available for pre-order ahead of its PS5 release on April 29! Visit the PlayStation Store to pre-purchase one of Forza Horizon 5’s different editions.

    Standard Edition comes with the complete base game and its free content and features like Horizon Realms.

    Get access to an extra 42 cars added with Car Pass by purchasing the Deluxe Edition of Forza Horizon 5.

    Upgrade your adventure to the fullest with the Premium Edition. This edition comes with both Forza Horizon 5 expansions (Rally Adventure and Hot Wheels), 42 additional cars from Car Pass, VIP Membership, and extra perks that are included in the Welcome Pack.

    Pre-ordering Premium Edition also grants you Early Access to the game, starting April 25, 2025!

    No matter which version of the game you choose to pre-order, you will get a special bundle completely free of charge with your purchase including:

    • Forza Horizon 5’s cover car: the 2021 Mercedes-AMG Mercedes-AMG ONE

    • 5,000 #Forzathon Points which can be used to buy cars and cosmetics

    • 5 Backstage Passes which can be used to unlock any hard-to-find car available in the Backstage Shop

    If you’re already playing Forza Horizon 5, be sure to share the news with your PS5 friends and invite them to join us at the Horizon Festival as cross-play will be available between all platforms!

    PlayStation 5 Graphics Modes

    Forza Horizon 5 on PS5 features two rendering modes to choose from: Performance (60fps) and Quality (30fps).

    On PS5 Pro, the Performance mode receives increased visual fidelity, while Quality mode adds ray traced car reflections to Races and Free Roam.

    We hope you are looking forward to exploring Forza Horizon 5’s vast open world and features with Horizon Realms across all platforms the game is available on. Remember that you can pre-order any version of Forza Horizon 5 starting today on the PlayStation Store to receive a special bundle; pre-purchasing Premium Edition will grant you Early Access on April 25.

    We’ll see you at the Horizon Festival soon!

    Website: LINK

  • Experience AI: The story so far

    Experience AI: The story so far

    Reading Time: 5 minutes

    In April 2023, we launched our first Experience AI resources, developed in partnership with Google DeepMind to support educators to engage their students in learning about the topic of AI. Since then, the Experience AI programme has grown rapidly, reaching thousands of educators all over the world. Read on to find out more about the impact of our resources, and what we are learning.

    The Experience AI resources

    The Experience AI resources are designed to help educators introduce AI and AI safety to 11- to 14-year-olds. They consist of:

    • Foundations of AI: a comprehensive unit of six lessons including lesson plans, slide decks, activities, videos, and more to support educators to introduce AI and machine learning to young people
    • Two standalone lessons:
      • Large language models (LLMs): a lesson designed to help young people discover how large language models work, their benefits, and why their outputs are not always reliable
      • Ecosystems and AI — Biology: a lesson providing an opportunity for young people to explore how AI applications are supporting animal conservation
    • AI safety: a set of resources with a flexible design to support educators in a range of settings to equip young people with the knowledge and skills to responsibly and safely navigate the challenges associated with AI

    We also offer a free online course, Understanding AI for educators, to help educators prepare to teach about AI.

    International expansion

    The launch of Experience AI came at an important time: AI technologies are playing an ever-growing role in our everyday lives, so it is crucial for young people to gain the understanding and skills they need to critically engage with these technologies. While the resources were initially designed for use by educators in the UK, they immediately attracted interest from educators across the world, as well as individuals wanting to learn about AI. The resources have now been downloaded over 325,000 times by people from over 160 countries. This includes downloads from over 7000 educators worldwide, who will collectively reach an estimated 1.2 million young people.

    Photo of an educator teaching an Experience AI lesson.

    Thanks to funding from Google DeepMind and Google.org, we have also been working with partners from across the globe to localise and translate the resources for learners and educators in their countries, and provide training to support local educators to deliver the lessons. The educational resources are now available in up to 15 languages, and to date, we have trained over 100 representatives from 20 international partner organisations, who will go on to train local educators. Five of these organisations have begun onward training already, collectively training over 1500 local educators so far.

    The impact of Experience AI

    The Experience AI resources have been well received by students and educators. Based on responses to our follow-up surveys, in countries where we have partners

    • 95% of educators agreed that the Experience AI sessions have increased their students’ knowledge of AI concepts 
    • 90% of young people (including young people in formal and non-formal education settings and learning independently) indicated that they better understand what AI and machine learning are
    Photo of a young person learning about AI on a laptop.

    This is backed up by qualitative feedback from surveys and interviews.

    “Students’ perception and understanding of AI has improved and corrected. They realised they can contribute and be a part of the [development], instead of only users.” – Noorlaila, educator, SMK Cyberjaya, Malaysia

    “[Students] found it interesting in the sense that it’s relevant information and they didn’t know what information was used for training models.” – Teacher, Liceul Tehnologic “Crisan” Criscior, Romania

    “Based on my knowledge and learning about AI, I now appreciate the definition of AI as well as its implementation.” – Student, Changamwe JSS, Kenya

    Photo of a group of educators participating in an Experience AI teacher training event in Kenya.

    The training and resources also support educators to feel more confident to teach about AI:

    • 93% of international partner representatives who participated in our training agreed that the training increased their knowledge of AI concepts
    • 88% of educators receiving onward training by our international partners agreed that the training increased their confidence to teach AI concepts
    • 87% of educator respondents from our ‘Understanding AI for educators’ online course agreed that the course was useful for supporting young people

    “It was a wonderful experience for me to join this workshop. Truly I was able to learn a lot about AI and I feel more confident now to teach the kids back at school about this new knowledge.” – Nur, educator, SMK Bandar Tasek Mutiara, trained by our partner Penang Science Cluster, Malaysia

    “This was one of the best information sessions I’ve been to! So, so helpful!” – Meagan, educator, University of Alberta, trained by our partner Digital Moment, Canada

    “The layout of the course in terms of content structuring is amazing. I love the discussion forum and the insightful yet empathetic responses by the course moderators on the discussion board. Honestly, I am really glad I started my AI in education journey with you.” – Priyanka, head teacher (primary level), United Arab Emirates, online course participant

    What are we learning?

    We are committed to continually improving our resources based on feedback from users. A recent review of feedback from educators highlighted key aspects of the resources that educators value most, as well as some challenges educators are facing and possible areas for improvement. For example, educators particularly like the interactive aspects, the clear structure and explanations, and the videos featuring professionals from the AI industry. We are continuing to look for ways we can better support educators to adapt the content and language to better support students in their context, fit Experience AI into their school timetables, and overcome technical barriers. 

    We value feedback on our resources and will continue to highlight the importance of AI education in schools and work with partners across the globe to adapt our resources for different contexts.

    Get involved

    If you would like to try out our Experience AI resources, head to experience-ai.org, where you can find our free resources and online course, as well as information about local partners in your area.

    Website: LINK

  • Discover the all-new Raspberry Pi Official Magazine

    Discover the all-new Raspberry Pi Official Magazine

    Reading Time: 3 minutes

    We’re hugely proud of the new magazine. It’s got all the amazing features that made The MagPi such a success, but with a new design that’s easier to read, better at displaying code, and more in sync with Raspberry Pi’s amazing documentation and tutorials.

    Thank you again to everybody who supports us by subscribing to the magazine or contributing to our endeavour. We really can’t do it without you.

    We’ve worked incredibly hard to make this issue one to remember. Inside the inaugural Raspberry Pi Official Magazine, you will discover…

    Level up your tech skills with our guide to Raspberry Pi troubleshooting

    Raspberry Pi problem solving

    Our lead feature this month is a huge analysis of Raspberry Pi troubleshooting. We’ve gathered a vast amount of documentation on power requirements, SD card performance, Raspberry Pi OS customisation, boot problems, audio and video fixes, and hardware enhancements.

    Discover tools for every kind of maker

    The maker toolset

    It’s incredibly important to make things. Making is rewarding, fun, and practical. In this month’s magazine, you’ll discover everything you need to set up your makerspace. Our maker toolset has the full range from simple circuits and humble sewing up to 3D printing and metalwork.

    A unique musical instrument built with Raspberry Pi RP2040

    HexBoard

    Raspberry Pi Official Magazine is packed with all the best projects from around the globe. Jared DeCook shares his incredible HexBoard musical instrument with us. Instead of piano-style keys, it features hexagonal buttons and RGB LEDs, all controlled by Raspberry Pi RP2040.

    How one maker is using stepper motors and magnets to build a robotic chess set

    Raspberry Pi Chess Board

    Imagine playing chess against a robot. That’s what high school student Tamerlan Goglichidze has created. With a stepper motor and magnets it moves the chess pieces around.

    Your guide to attaching a Sense HAT V2 to Raspberry Pi and controlling its input/output

    Sense HAT V2

    Sense HAT is a great way to discover coding and data gathering. In this tutorial we’ll show you how to attach a Sense HAT to your Raspberry Pi and start controlling the LED display. 

    Build a CNC filament winder

    Custom CNC Machine

    Jo Hinchliffe brings together various parts for a custom CNC machine that acts as a carbon filament winding machine for making custom carbon-fibre tubes.

    10 amazing Raspberry Pi 5 accessories

    10 Amazing Accessories

    Power up your Raspberry Pi 5 with these incredible add-ons that enable extra functionality. We’ve got everything from USB sound cards to overpowered cooling systems.

    You’ll find all this and much more in the latest edition of Raspberry Pi Official Magazine. Pick up your copy today from our store, or subscribe to get every issue delivered to your door.

  • Undermine(d): How World of Warcraft’s New Update Added Driveable (and Driftable) Vehicles

    Undermine(d): How World of Warcraft’s New Update Added Driveable (and Driftable) Vehicles

    Reading Time: 4 minutes

    Summary

    • One of the lead developers for Undermine(d) joins us to talk about the latest chapter for World of Warcraft.
    • This new city is unlike any we’ve seen before in Azeroth, bustling with life, with streets made for speed!
    • Find out more about how you’ll drive and drift around city streets in brand new hot rods.

    Imagine taking New York and smashing it into a steampunk vibe where safety doesn’t matter. That’s the feeling you get when you step into Undermine, the new zone that went live this week in World of Warcraft. I had the pleasure of leading this zone’s design alongside my super talented teammates on the WoW team – and I’d love to tell you more about this never-before-seen goblin city… and its wild, driveable vehicles.

    Deep Dive, Then D.R.I.V.E.

    WoW Undermine(d) Screenshot

    Adding a dynamic twist to the World of Warcraft experience, this new update introduces the D.R.I.V.E. feature, also known as our Dynamic and Revolutionary Improvement to Vehicular Experiences (we took that acronym and manifested it into that mouthful, you’re welcome! It’s sick).

    This new feature allows players to travel on the ground with a mechanically intriguing G-99 Breakneck – otherwise known as WoW’s take on a hot rod. You will unlock this car pretty early while questing – complete “Eyes from Above” in the main campaign, then accept “No More Walkin’ Here” and progress through the Breakneck’s tutorial.

    The design philosophy behind these vehicles is rooted in the art style of World of Warcraft goblins, where everything looks cobbled together yet oddly ingenious. The G-99 Breakneck has exaggerated features—like massive flames shooting from the scoop—which fit perfectly within the chaotic streets of Undermine.

    WoW Undermine(d) Screenshot

    One of the key aspects we wanted to bring to this feature was the ability to drift, which is a classic mechanic in older racing games. Bringing this to World of Warcraft was a challenge, but it ignited excitement across the team. Our goal was to capture that feeling of freedom and control, akin to the sensation of getting your first car and the newfound access it brings.

    The car isn’t just for getting around; it’s also a passenger mount, allowing friends to join in and explore the streets of Undermine together. Players can participate in races, testing their skills on both regular and reverse courses. For those who might get motion sick or find the speed too much, we’ve ensured that the experience is accessible, offering options to customize with a lower top-speed engine immediately after unlocking the car, or to use regular ground mounts instead—whichever you prefer.

    Take to the Streets

    WoW Undermine(d) Screenshot

    But your new car would be nothing without somewhere interesting to drive it. In Undermine, you’ll see these cars racing around you, providing both a vibrant backdrop to your adventures and an invitation to join in the chaos. Tasks like delivering hot towels, or fighting a ghostly tiger that is rudely scaring children, allow you to become a true part of the fabric of the city.

    As you can probably tell, Undermine is full of life. As you drift your car around the streets (above sewers with fighting rings in them!), you will encounter pirates, mobsters, people who want to break your ankles, the best cooks you’ve ever met, and so much more.

    Beneath Undermine’s false sky is a city that bustles with energy, a hub of commerce and culture for goblins. This diverges from the usual city landscapes you’d see in World of Warcraft—this is a densely populated city that’s very much lived in, bustling with life as people go about their day-to-day business.

    The zone itself is a testament to the possibility of more. With features like Slam Central Station, which can take you anywhere your imagination permits, Undermine stands as a beacon of goblin ingenuity and ambition. The city is filled with cleverly named landmarks like the Incontinental Hotel and the Gallagio, reflecting a unique society driven by growth.

    WoW Undermine(d) Screenshot

    The narrative of Undermine is all about bettering one’s circumstances. It ties into the main storyline of The War Within, with characters like Orweyna introducing players to the Ringing Deeps and the initial chapters of the story. You’ll meet (or be reintroduced to, if you’ve played in the past) characters like Renzik and Gazlowe, who provide a window into the lives of those who call Undermine home. While some characters, like Gazlowe, left to find something different, others see Undermine as their home—for some, there’s anywhere but home. For others, there’s no place like home.

    As the story unfolds, Gazlowe undergoes a change of heart, leading to a revolution where players can take down dictators and liberate the streets. This narrative of reclaiming the city highlights the power of the people over oppressive forces.

    Join us in Undermine, a city of fast wheels and dark deals. It doesn’t matter if you drift an inch or a yard, drifting’s drifting!

    The Undermine(d) update is live now in World of Warcraft, available on PC via Battle.net. To learn more, visit WorldOfWarcraft.com.

    Website: LINK

  • Indie Selects for February: Fill Your Hearts (and Game Libraries) with Joy

    Indie Selects for February: Fill Your Hearts (and Game Libraries) with Joy

    Reading Time: 13 minutes

    This February, let the ID@Xbox team set the vibe. In this, the month of Valentine’s Day, indie game developers are competing to be your next love – but don’t stress, because our team of wingmen and wingwomen have handpicked six Indie Selects that can meet what anyone’s heart desires.  

    Indie Selects February Image

    If you’re looking for some tasty food for the soul, satisfying beats that really pop, dangerous exploits to get the heart pumping, and unbelievable deliveries that really soar, February Selects had you at hello. Here’s what we’ve got for you this month (in no particular order):

    Cuisineer Image

    This game answers the question,” What if you had to earn your meal by engaging it in a fight to the death?”.  Cuisineer is the first food-focused action roguelite that I’ve ever played and I am very much obsessed. I’ve spent an embarrassing amount of time bashing cute (but hostile) creatures in its dungeons to restock my fridge back in my character’s hometown. The demand for more wood, more types of stone, and various grades of meat never ends and the loop of “spend a day cooking for fussy customers, then return to a dungeon, then come back and upgrade your tools, etc.” is constant. It’s a hustle that I’m hooked on, to be honest, and Cuisineer delivers up this cycle in a way that’s both cozy and challenging.

    Those monsters in the various dungeons aren’t joking around and you’ll be battling through multiple floors and bosses to get to the end of each gauntlet (though there are options to exit early). You’ll also be plunking down hard-earned gold (from your restaurant’s till) to upgrade your backpack and eatery capacity to continue growing and progressing through the game. It’s a soothing, dopamine-hit formula that Cuisineer does incredibly (and adorably) well, but it’s not absent of difficulty and learning curve. So, think of it as equipping cutesy cat ears while prepping for a lengthy workout. Give yourself some time to onboard and you’ll be harvesting fuzzy little fluffballs for “fatty meat” in no time.

    Xbox Play Anywhere

    Cuisineer

    XSEED Games

    25

    $29.99

    Upon receiving a startling letter from her parents, the independent adventurer Pom swiftly returns home to Paell, only to find her parents gone and their beloved restaurant abandoned. Now left with mounting debts and a village in dire need of some fine cooking, Pom will have to delve into the deepest dungeons for the scarcest spices, rarest meats, and the most valuable vegetables she can find to keep her parents’ dream alive. Dive into dungeons and cook up a storm as Pom, an adventurer-turned-restaurateur! Cuisineer‘s food-focused action challenges you to build your dinner the hard way: by dungeon-diving for materials and ingredients. Wield your cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize your kitchen, and tailor your dining hall to the needs of loyal patrons eager to experience the rare recipes you’ve cooked up. The Xbox Series X/S and Windows Store release of Cuisineer plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up. A Smorgasbord of Dungeons
    Explore procedurally generated biomes such as the Green Ruins, Frozen Fjord, and Konpeito Swamps that change their size, shape, and resources every time you visit. Craft Your Own Culinary Experience Cook over 100 different recipes from around the world, from crunchy Popiah rolls to rich Kaya jam, from double-fried crispy chicken with zesty lemon, to sweet treats piled high with berries. Get the right dishes to the right customers and customize your kitchen and dining hall with the help of local artisans. Master the Flavors of Fighting
    Knock out monsters and rivals with Salty, Sour, Sweet, Bitter, Umami, Frosty and Toasty powers that unleash flame, poison, chain lightning, and other fantastic effects. You can also fight with unique utensils and gourmet gear, like Spatula, Smackerel, Swordfish, and the newly added Konpeito Fist weapons! Take Quests to Go
    From Naicha the Bubble Tea seller to Alder the big friendly carpenter, Paell is full of sweet and spicy townsfolk to befriend. While you’re dungeon diving, be on the lookout for items the townsfolk need. You’ll be rewarded with gold, new items, and even more recipes to take your cooking and adventuring to new heights.

    Turbo Overkill Image

    Turbo Overkill is an FPS game that invokes the spirit of ’80s cyberpunk media and classic shooters such as Quake & Doom. By modern definition, you might categorize it as a “boomer shooter” – a game that either IS a retro FPS or a newer title that’s designed to create a similar feeling. Yes, this is a real thing, and no, we didn’t make it up, but we can agree that it’s fitting! As much as I love modern FPS games, I’m a huge fan of the classics, and Turbo Overkill does this subgenre justice in as many ways that it can.

    Taking place in a futuristic, cyberpunk city called Paradise, players control a cybernetic bounty hunter by the name of Johnny Turbo who, paired with his trusty chainsaw leg and large arsenal of weapons, is set to take down rogue AI, Syn, and their augmented minions. The gameplay revolves around fighting various enemies and bosses, exploration, puzzle solving, upgrading Johnny and his weapons, and platforming. But what I love most is its pacing and combat flow. Players can leverage Johnny’s chainsaw leg by crouch sliding (a staple in most modern FPS games) to not only maneuver but also take down most enemies in one hit. Pairing this movement with jumps, air dashes and cycling through the various familiar weapons, makes the game feel like a classic arena shooter on top of its retro heritage.

    In homage to the classics, Turbo Overkill  features a single player campaign with several difficulties to choose from, secret levels to find, and unlockables to keep you busy. There’s also two additional modes, Endless Mode and Arcade Mode, both of which add a medal and scoring system for additional replayability. If you’re a fan of FPS games, whether modern or classic, then you must check this one out!

    Turbo Overkill

    Apogee Entertainment

    45

    $19.99

    Turbo Overkill is the most savage FPS ever released by Apogee. You play as Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to slide-slice enemies wide open. Johnny returns to his hometown of Paradise and finds its entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first. Nothing is easy in paradise. TURBO TIME, WALL-RUNNING, DASHING AND GRAPPLING HOOKS, OH MY
    Turbo Overkill takes over-the-top to never-before-reached heights. Activate Turbo Time(™), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within. Race through two dozen stages packed with secrets, bonus arena stages, and white-knuckle combat puzzles. Find game-changing collectibles to unlock punishing modifiers like triple-monster-speed and insta-kill. Combine all of Johnny’s weapons and powers to outsmart, outgun and outrun the corrupted legions.

    Tails of Iron 2 Image

    Tails of Iron 2 is a gritty and challenging 2D action-RPG that mixes Soulslike combat with Metroidvania elements. I’ve been interested in this series since the first entry, but I never picked it up – my backlog is infinite! After playing this one though, I feel like I owe it to myself to try it out! It helps that, while the new story shares the same world, the sequel features a new protagonist, Arlo meaning you don’t need to play its predecessor to catch up. As the heir to the Warden of the Wastes, Arlo must avenge his father’s death, taking on threats like the merciless Dark Wing Bats and other creatures as he fights to restore his homeland. Oh… and Arlo’s a rat.

    I won’t get too deep into the gore, but all I’ll say is, don’t let this game’s storybook-like appearance fool you – the themes in this game are grim. The hand-drawn visuals remind me of a hidden gem you’d find digging through the Xbox Live Arcade library, in all the best ways. It has that nostalgic charm that makes it feel familiar, yet ultimately fresh and unique. And the world? Absolutely awesome. Viking themes aren’t new, but Viking rats? They’re adorable, and at the same time, so metal.

    After spending hours fighting bosses, I can confirm this game is challenging. You’ll have to backtrack, platform, upgrade your gear, and parry and roll… a lot. You’ll need patience, and if you’re anything like me, you’ll probably die more than you survive—unless you switch to Fairy Tale mode, where enemies have less health and do less damage.

    If you’re a fan of Metroidvanias, Soulslikes, or just really love the idea of rats in Viking armor, I recommend giving this a shot. Oh, and they got Doug Cockle (Geralt from The Witcher game series) to narrate the story, which only adds to the appeal.

    Tails of Iron 2: Whiskers of Winter

    United Label

    74

    $24.99

    Just as the Rats of the South start to piece their lives together, following the great war between Rodent and Frog, an old and unspeakable evil stirs in the North; wings black as death; fangs sharp as steel; and a thirst for blood rivalled only by their insatiable hunger… for vengeance. As Arlo, young heir to the Warden of the Wastes, journey through the vast, snow-ravaged lands of the North in an epic quest to overcome the Dark Wings once and for all. Hunt down giant beasts. Unite disparate clans. Upgrade your settlement. And discover a terrible secret of blood and crown… The time for heroes is over. For the Kingdom needs a warrior; forged of the North and as cold as the snow that shrouds these lands. A rat… carved from iron. And so, a new tail begins. Explore a Vast, Wintry Kingdom
    Fully narrated by RPG-legend, Doug Cockle, prepare to embark on an epic adventure across the northern realms of the Ratdom; an expansive, frost-bitten land on the brink of all-out war. Hunt down Giant Beasts
    Track down and defeat the legendary monsters of this realm, and be rewarded with rare resources with which to craft devastating equipment. But be warned, these colossal creatures won’t go down without a fight… and then some. Master Brutal Combat
    The lands of the North are a perilous place, so you’ll need to master the fast, challenging combat for any chance of survival. Evade attacks with a dodge roll, nail split-second parry bashes, and unleash an array of gruesome executions. Customise your Attack
    Craft your own extensive arsenal of upgradeable weaponry, ready to fight as you see fit; strike quick with a spear, afar with a bow, or go claw-to-claw with a heavy-hitting mace. Alternativity, gain a tactical advantage with a range of new, deadly traps… Upgrade your Settlement
    As Warden of the Wastes, defending your lands is only half the battle. Construct and upgrade your settlement with hard-earned gold to gain access to more powerful items from the Smithy, tastier meals at the Kitchen, a wider range of powerful traps from the shoppe, and more! Unleash All-New Sorceries
    Unlock the devastating ‘Elementa’ sorceries of Electric, Poison, Fire, and Ice in an all-new magic system. Bestowed upon you by the gods themselves, these arena-devastating powers can quickly turn the tides in battles.

    Robobeat Image

    Rhythm games are back, baby! Robobeat is (deep breath) an innovative, fast-paced, futuristic, roguelite rhythm boomer shooter.  To say this game is in a league of its own is putting it mildly.  There are not many games that combine slick combat mechanics with music-centric gameplay in procedurally generated environments, and I would say even fewer that do it well. You play as Ace, a famous bounty hunter, chasing after an eccentric cyborg named Frazzer.  However, in order to stop Frazzer in his tracks, you’ll have to make your way through his distorted techno playground, which is comprised of five randomly generated “pathways” where you will need to shoot, wall-run, slide and bunny hop, all in sync with the beat of the soundtrack. 

    The most unique part of Robobeat, and probably my favorite part, is the ability to change songs as you play. Switching between energetic metal, jazz-like grooves, and frantic EDM allows you to set the pace of your run. Sometimes a slower pace is needed in order to get the hang of the next stage. The enemies become tougher and the hordes become more intense the further you go, and throughout your runs you’ll collect blueprints that can be unlocked using currency – however if you die before cashing in your blueprints, you’ll have to reacquire them.  Once a weapon or ability is unlocked, it can appear in any future run.

    The tunes are great, the gunplay is manically intense, and roguelite mechanics set Robobeat apart from its peers across several genres. This was a bold bet that paid off.

    ROBOBEAT

    Kwalee

    7

    $19.99

    Beat. The. Bot. You’re Ace – a famous bounty hunter after your latest target, the eccentric robot-showman Frazzer. To find your way through his twisted techno-playground, you’ll have to master the art of shooting, wall-running, sliding, and bunny hopping, all in sync with the beat! Get ready to dance till you’re dead and then suit up for the remix in rogue-like rhythm shooter ROBOBEAT. Move to the Music
    You’ll want some slick moves to go with those slick new weapons. Your enemies aren’t going to wait around for you to take a dance break, so you’ve got to keep moving if you want to survive. Wall run, slide, double jump, bunny hop, and grapple hook your way through technicolour levels to give your enemies the runaround. Keep it fluid, keep it funky, and keep it moving. Rewind, Remix, Replay
    ROBOBEAT is a rogue-like remix. Fast forward through procedurally generated levels, equip an arsenal of finely-tuned weapons, and accompany your arsenal with a symphony of modifications. Your playstyle is on continuous shuffle, so you never know what each new run is going to bring! Will you have what it takes to break the infinite loop and stop Frazzer in his tracks?

    Mexico 1921 Image

    Mexico, 1921: A Deep Slumber is a narrative adventure game inspired by true events. You’ll step into the shoes of Juan Aguirre, a photojournalist in post-revolutionary Mexico City. The game not only entertains but educates players by involving historians and cultural institutions in its creation. This collaboration transforms the game into an interactive archive of Mexican history. I was absolutely fascinated as the game transported me to a tumultuous period in Mexican history, allowing me to uncover the truth behind President Álvaro Obregón’s assassination.

    You’ll navigate through Mexico City, interviewing and photographing subjects, which I found created a deep feeling of involvement in the storyline and historical events. It’s a layer of authenticity only added to by the photography mechanic, which requires you to master early 20th Century photographic techniques. The game follows a classic point-and-click adventure style, where you examine objects, gather clues, and engage in conversations with various characters, and I was deeply captivated by the connection to the historical events and cultural aspects of post-revolutionary Mexico.   is a compelling and emotionally engaging game.

    Mexico,1921: A Deep Slumber

    Mácula Interactive

    4

    $19.99

    Mexico, 1921. A deep slumber is an intriguing narrative adventure where you try to solve a hundred-year-old mystery: who planned the assassination of President Álvaro Obregón? You play as Juan Aguirre, a photojournalist who will interview and photograph subjects, collect historical data and report the news that will shape Mexican history. Join Juan in post-revolutionary Mexico City to discover why Mexico ain’t no place for the weak. Developed hand in hand with the National Newspaper Library and the Popular Arts Museum, this game will be an interactive archive of Mexican post-revolutionary history.

    Mika and the Witch's Mountain Image

    Mika and the Witch’s Mountain is a charming E-rated adventure game. You play the role of aspiring young witch Mika, who is declined admittance to witch school and has to take a job delivering packages to fund her broom repairs. The game takes place in a small open world, the Island of Winds, asking you to fly from  point to point by way of broomstick– opening more of the world as you unlock additional traversal abilities for your broom.

    With a Studio Ghibli-inspired art style, the charm of this island location and its many inhabitants is infectious. There are dozens of residents that you get to know and help on your journey to ascend the mountain to witch school. The main story does not overstay its welcome, but there are additional puzzles, races, and secrets to extend your time on the island. The simplified control scheme and cute aesthetic means this is suitable for all ages and skill levels of gamers. The art style, the characters and the music elevate a game that is almost exclusively a series of fetch quests into an endearing, relaxing and memorable adventure.

    Mika and The Witch’s Mountain

    Chibig

    10

    $19.99

    Mika and the Witch’s Mountain is a fantasy adventure about an aspiring witch who delivers packages to the townspeople of a small island. Explore every cranny and soar through the sky with your magic broom.

    Website: LINK

  • Win one of five PiFi kits

    Win one of five PiFi kits

    Reading Time: < 1 minute

    Ever been in a hotel or AirBnB with rubbish WiFi? Make it better by using a Raspberry Pi with PiFi, a powerful dongle that let’s you create a secure wireless router with a Raspberry Pi – including VPN capabilities. We have five to give away, and you can enter below…

  • Xbox Game Studios Update With Craig Duncan | Official Xbox Podcast

    Xbox Game Studios Update With Craig Duncan | Official Xbox Podcast

    Reading Time: < 1 minute

    <iframe class="embed-responsive-item" title="Diving Deeper Into Indiana Jones and The Great Circle | Official Xbox Podcast" src="https://www.youtube.com/embed/Qj9KoBhp11M" srcdoc="*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img,span{position:absolute;width:100%;top:0;bottom:0;margin:auto}span{height:1.5em;text-align:center;font:48px/1.5 sans-serif;color:white;text-shadow:0 0 0.5em black} “ frameborder=“0″ allow=“accelerometer; encrypted-media; gyroscope; picture-in-picture“ allowfullscreen loading=“lazy“> [youtube https://www.youtube.com/watch?v=Qj9KoBhp11M?feature=oembed&w=500&h=281]

    November 25, 2024

    Website: LINK

  • Teaching about AI – Teacher symposium

    Teaching about AI – Teacher symposium

    Reading Time: 5 minutes

    AI has become a pervasive term that is heard with trepidation, excitement, and often a furrowed brow in school staffrooms. For educators, there is pressure to use AI applications for productivity — to save time, to help create lesson plans, to write reports, to answer emails, etc. There is also a lot of interest in using AI tools in the classroom, for example, to personalise or augment teaching and learning. However, without understanding AI technology, neither productivity nor personalisation are likely to be successful as teachers and students alike must be critical consumers of these new ways of working to be able to use them productively. 

    Fifty teachers and researchers posing for a photo at the AI Symposium, held at the Raspberry Pi Foundation office.
    Fifty teachers and researchers share knowledge about teaching about AI.

    In both England and globally, there are few new AI-based curricula being introduced and the drive for teachers and students to learn about AI in schools is lagging, with limited initiatives supporting teachers in what to teach and how to teach it. At the Raspberry Pi Foundation and Raspberry Pi Computing Education Research Centre, we decided it was time to investigate this missing link of teaching about AI, and specifically to discover what the teachers who are leading the way in this topic are doing in their classrooms.  

    A day of sharing and activities in Cambridge

    We organised a day-long, face-to-face symposium with educators who have already started to think deeply about teaching about AI, have started to create teaching resources, and are starting to teach about AI in their classrooms. The event was held in Cambridge, England, on 1 February 2025, at the head office of the Raspberry Pi Foundation. 

    Photo of educators and researchers collaborating at the AI symposium.
    Teachers collaborated and shared their knowledge about teaching about AI.

    Over 150 educators and researchers applied to take part in the symposium. With only 50 places available, we followed a detailed protocol, whereby those who had the most experience teaching about AI in schools were selected. We also made sure that educators and researchers from different teaching contexts were selected so that there was a good mix of primary to further education phases represented. Educators and researchers from England, Scotland, and the Republic of Ireland were invited and gathered to share about their experiences. One of our main aims was to build a community of early adopters who have started along the road of classroom-based AI curriculum design and delivery.

    Inspiration, examples, and expertise

    To inspire the attendees with an international perspective of the topics being discussed, Professor Matti Tedre, a visiting academic from Finland, gave a brief overview of the approach to teaching about AI and resources that his research team have developed. In Finland, there is no compulsory distinct computing topic taught, so AI is taught about in other subjects, such as history. Matti showcased tools and approaches developed from the Generation AI research programme in Finland. You can read about the Finnish research programme and Matti’s two month visit to the Raspberry Pi Computing Education Research Centre in our blog

    Photo of a researcher presenting at the AI Symposium.
    A Finnish perspective to teaching about AI.

    Attendees were asked to talk about, share, and analyse their teaching materials. To model how to analyse resources, Ben Garside from the Raspberry Pi Foundation modelled how to complete the activities using the Experience AI resources as an example. The Experience AI materials have been co-created with Google DeepMind and are a suite of free classroom resources, teacher professional development, and hands-on activities designed to help teachers confidently deliver AI lessons. Aimed at learners aged 11 to 14, the materials are informed by the AI education framework developed at the Raspberry Pi Computing Education Research Centre and are grounded in real-world contexts. We’ve recently released new lessons on AI safety, and we’ve localised the resources for use in many countries including Africa, Asia, Europe, and North America.

    In the morning session, Ben exemplified how to talk about and share learning objectives, concepts, and research underpinning materials using the Experience AI resources and in the afternoon he discussed how he had mapped the Experience AI materials to the UNESCO AI competency framework for students.

    Photo of an adult presenting at the AI Symposium.
    UNESCO provide important expertise.

    Kelly Shiohira, from UNESCO, kindly attended our session, and gave an invaluable insight into the UNESCO AI competency framework for students. Kelly is one of the framework’s authors and her presentation helped teachers understand how the materials had been developed. The attendees then used the framework to analyse their resources, to identify gaps and to explore what progression might look like in the teaching of AI.

    Photo of a whiteboard featuring different coloured post-it notes displayed featuring teachers' and researchers' ideas.
    Teachers shared their knowledge about teaching about AI.

    Throughout the day, the teachers worked together to share their experience of teaching about AI. They considered the concepts and learning objectives taught, what progression might look like, what the challenges and opportunities were of teaching about AI, what research informed the resources and what research needs to be done to help improve the teaching and learning of AI.

    What next?

    We are now analysing the vast amount of data that we gathered from the day and we will share this with the symposium participants before we share it with a wider audience. What is clear from our symposium is that teachers have crucial insights into what should be taught to students about AI, and how, and we are greatly looking forward to continuing this journey with them.

    As well as the symposium, we are also conducting academic research in this area, you can read more about this in our Annual Report and on our research webpages. We will also be consulting with teachers and AI experts. If you’d like to ensure you are sent links to these blog posts, then sign up to our newsletter. If you’d like to take part in our research and potentially be interviewed about your perspectives on curriculum in AI, then contact us at: rpcerc-enquiries@cst.cam.ac.uk 

    We also are sharing the research being done by ourselves and other researchers in the field at our research seminars. This year, our seminar series is on teaching about AI and data science in schools. Please do sign up and come along, or watch some of the presentations that have already been delivered by the amazing research teams who are endeavouring to discover what we should be teaching about AI and how in schools

    Website: LINK

  • Blue Prince: What You Need to Know About This Genre-Defying Game – Coming to Game Pass April 10

    Blue Prince: What You Need to Know About This Genre-Defying Game – Coming to Game Pass April 10

    Reading Time: 3 minutes

    Summary

    • Blue Prince arrives for Xbox Series X|S, Windows PC and Game Pass on April 10.
    • Embark on a genre-defying experience in an ever-changing house.
    • Draft rooms, unravel mysteries, solve puzzles, and develop architectural strategies as you try to track down the mysterious “Room 46”.

    We are happy to announce that our genre-defying puzzle adventure, Blue Prince is coming to Xbox Series X|S and Windows PC on April 10 – and will be available day one with Game Pass.

    Blue Prince is a difficult game to define, so we thought you might like a primer in exactly why and how you’ll find yourself exploring the shifting halls of the Mount Holly manor.

    Beginning the Mystery

    It’s not every day you inherit a sprawling manor, let alone one that is rumored to have a different floor plan each day. But that is exactly what has happened in Blue Prince, a first-person architectural adventure in which your recently deceased great-uncle has challenged you to find the hidden 46th room of the house. It’s an especially curious task given the mansion only contains… 45 rooms.

    Drafting Your Journey

    Upon entering the manor, the path you choose to take is up to you. When approaching a closed door, you are shown three different rooms and are given a choice. After your selection, the door opens and the room appears before you. In a way, you are building the house as you explore it, and each new room you create adds another layer of mystery, puzzles, and strategy to your estate. But tread carefully, for at the start of each dawn the manor will reset, and the rooms you saw today might not be the same rooms you find tomorrow.

    Treasured Trinkets

    The progress you make each day is shaped not only by which rooms you draft but also by what tools and secrets you find within them. You will discover many items that can be used in many creative ways to further your exploration and progress. Among them, you will discover keys to unlock hidden rooms, shovels to dig up treasure, compasses to guide your path, and magnifying glasses to look closer at clues. But the greatest tool is the knowledge you gain each day.

    Living Wills and Dead Ends

    As you explore this puzzling manor, your journey will take you further into Mount Holly’s depths, where you will begin to discover that there is more to the story than just a mysterious missing room. Unravel a history woven with political intrigue, blackmail, and the strange disappearance of a beloved children’s book author. The deeper you venture into the house, the more you’ll discover.

    The game’s special blend of strategy, puzzle, mystery, and repeatability, wrapped into the fabric of Mount Holly’s atmospheric and aesthetically eclectic rooms creates a wholly unique experience that will leave you pondering what lies ahead. Play Blue Prince on Xbox Series X|S, Windows PC, and Game Pass Day One on April 10.  We look forward to your arrival.

    Website: LINK